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Travel & Hospitality · Playbook

The travel and hospitality playbook. Built in the builder, answered by your booking and loyalty systems.

Ten journeys, each drawn below as it runs. The decision comes from your reservation, property and loyalty systems or criteria you set; the journey carries it. Aims are targets to agree in the pilot, not results.

PLAYBOOKS · 01

Offer the upgrade the night it is free.

A confirmed booking with arrival tomorrow asks your property system whether a better room is free and the guest is not already upgraded, then sends one WhatsApp with Upgrade or Keep my room; a tap books it in your system.

Decides
your property system and the rate you set.
Aim
empty rooms sold without a call from the desk.
Built in the journey builder
Offer the upgrade the night it is freeTRAVEL & HOSPITALITYYour property system answers before any guest is offered a room.
Travel & Hospitality
PLAYBOOKS · 02

Turn three searches into one booking.

A session with the same route searched three times and no booking checks consent, asks your system for the fare now, and sends one WhatsApp with a tap to book; one reminder if the fare is about to change, and silence otherwise.

Decides
your fare rules.
Aim
searches that end in a booking with you, not elsewhere.
Built in the journey builder
Turn three searches into one bookingTRAVEL & HOSPITALITYA session rule, a consent check, the fare your system quotes now, one reminder before it changes.
Travel & Hospitality
PLAYBOOKS · 03

Sell the bag on the booking, not the calendar.

A long-haul booking with no bag added asks your system whether bag space is free, then sends one WhatsApp with Add a bag or No thanks; a tap adds it to the booking and confirms.

Decides
your system and the ancillary price you set.
Aim
ancillaries sold before the airport, not at the desk.
Built in the journey builder
Sell the bag on the booking, not the calendarTRAVEL & HOSPITALITYYour system confirms the space before the bag is offered; the same shape sells the lounge and the late checkout.
Travel & Hospitality
PLAYBOOKS · 04

Get the guest checked in before they reach the airport.

Check-in opening sends a push and Inbox message, waits six hours, asks your system whether the guest has checked in, and sends the link by WhatsApp if not, with SMS for the unread.

Decides
your system's check-in status.
Aim
shorter queues at the desk, fewer missed flights.
Built in the journey builder
Get the guest checked in before they reach the airportTRAVEL & HOSPITALITYA push when check-in opens, a wait, a check with your system, then the link on the guest's channel.
Travel & Hospitality
PLAYBOOKS · 05

Give a disrupted guest the options, not a queue.

A delay past your threshold sends the options as buttons; the guest's choice goes to your system to rebook or refund and the confirmation follows on the same thread. No reply, and the journey calls.

Decides
your system; the guest.
Aim
fewer calls in a disruption, every guest answered within the hour.
Built in the journey builder
Give a disrupted guest the options, not a queueTRAVEL & HOSPITALITYThe guest chooses; your system rebooks or refunds; nobody dials.
Travel & Hospitality
PLAYBOOKS · 06

Keep the tier before it lapses.

A tier that ends in thirty days asks your loyalty system how far short the guest is, sends one message that says what keeps the status, waits, checks for the booking, and reminds once with ten days left.

Decides
your loyalty rules and the tier date your system holds.
Aim
tiers renewed by a stay, not by a soft landing.
Built in the journey builder
Keep the tier before it lapsesTRAVEL & HOSPITALITYYour loyalty system names the gap; one message, one wait, one reminder, and the outcome written back.
Travel & Hospitality
PLAYBOOKS · 07

Catch the guest whose stays are getting further apart.

A guest entering At Risk on your stay windows gets one message from the brand, not an offer; a reply becomes a task for guest relations, and silence waits sixty days before Lost.

Decides
your RFM windows.
Aim
the drifting guest heard from before the next trip is booked elsewhere.
Built in the journey builder
Catch the guest whose stays are getting further apartTRAVEL & HOSPITALITYOne message from the brand, not an offer; a reply reaches a person.
Travel & Hospitality
PLAYBOOKS · 08

Bring back the guest with no stay in a year.

A guest entering Lost has their last stay and property looked up in your system, then gets one Story on what has changed there, and an offer on their channel only if they read it.

Decides
your RFM definitions and your offer rules.
Aim
a return stay, asked for once.
Built in the journey builder
Bring back the guest with no stay in a yearTRAVEL & HOSPITALITYA look-up of the last stay, then one Story, then an offer only if they read it.
Travel & Hospitality
PLAYBOOKS · 09

Hear about a bad stay before the review site does.

Checkout asks for a rating with buttons; a low score becomes a task for the property in your system and an apology on the same thread, a high one gets a thank-you and a link.

Decides
the reply; your service rules.
Aim
the complaint heard by you first.
Built in the journey builder
Hear about a bad stay before the review site doesTRAVEL & HOSPITALITYOne rating by button; a low score reaches the property the same morning.
Travel & Hospitality
PLAYBOOKS · 10

Say the gate or the room is ready, privately.

A ready event goes by push and Inbox to app users over our own network, with SMS for anyone who has not read it; guests without the app get the SMS straight away.

Decides
your channel order, per message type.
Aim
fewer desk queues, and the notice read where it was sent.
Built in the journey builder
Say the gate or the room is ready, privatelyTRAVEL & HOSPITALITYPush and Inbox over our own network for app users; SMS for the unread; one record per message.
Travel & Hospitality

Where a step says your system decides, the journey calls your system and branches on its answer. xNotify carries the journey; it does not become the model.

The pilot

One use case. Six to eight weeks. A number you agreed first.

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